From the most successful entertainment launch in history, comes the most anticipated video game soundtrack of the holiday season. Bungie created a new variation on the Game's musical themes this time around. Martin O'Donnell, Bungie's composer incorporated a full live orchestra and chorus which goes "above and beyond" what they've done in the past. Album produced by Nile Rodgers. In terms of mood both martial and eerie and structure the score is divided into 10 suites , there's no major departure from the previous installments in the Halo series here.
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Halo 3: Original Soundtrack. Martin O'Donnell and Michael Salvatori. Gravemind opens with different variations of eerie digital chimes. It goes on for nearly a minute, which then transitions into the intense, electrically-generated siren-like sounds from the track Shadows from Halo: Original Soundtrack. It is joined by a reversed message. This section plays when John and Thel 'Vadam escape from the Flood after the latter has killed the Prophet of Truth in the Installation 00 Citadel. Fated Journey opens with a reprise of the vocals from Black Tide. However, the strings followed, playing slowly and building tension with the vocals until the high strings strike a sharp chord followed by numerous high-pitched notes. The low strings quickly take over with a somber rendition of the five-note E Dorian melody from the track Finish the Fight. The piece plays during the cutscene in which John and 'Vadam has reached the final platform in the Citadel, where 'Vadam kills Truth and John deactivates the firing sequence of the Halo Array.
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The soundtrack was released as two separate volumes, released almost two years apart. Volume 1 , released at the same time as Halo 2 on November 9, , contains arranged instrumental pieces written by Martin O'Donnell and his partner Michael Salvatori , as well as "inspired-by" tracks from bands Incubus , Hoobastank and Breaking Benjamin. Volume 2 was released on April 25, and contains all the game music arranged in a suite form. O'Donnell, who had previously composed the music for Bungie games such as Myth and Halo: Combat Evolved , sought to develop the " Halo sound" of the previous game as well as introduce new sounds and influences to the music. The music was based on what was happening in the game, rather than using leitmotifs or theme repetitively.
Gravemind is a musical piece included in the second disk of the Halo 3 Original Soundtrack. In the Halo 3 campaign , it plays during the levels The Covenant , Floodgate and Halo and is five minutes and The song is relatively quiet until around , when the music's tempo rises with intense, electrically-generated sounds. These sounds are from the Halo: Original Soundtrack piece Shadows , apart from the Gravemind speaking in the background, which may result in the name of this track. This is a classic Flood motif, meant to involve the player in the game with its fear-instilling beat and sounds. At approximately , the excerpt dies down and a chorus begins a slow melody. In the Floodgate gameplay, this would be when the Shadow of Intent arrives at the Battle of Voi , and also at the start of the cutscene where the Arbiter kills the Prophet of Truth. After this at around , another chorus will begin a second Flood musical, which plays as the Prophet of Truth begins to be infected by the flood prior to his death. This beat is generally based on a group of singers, and has an eerie feeling to it.